The tunnels become more effective as the speeds increase here. Point values for eating fruits are going up. The monsters don't stay blue as long as they did in the first pattern. The first will have a strawberry: the second will have peaches. This pattern works with the next three screens. Pac-Man Mid-Fruit PatternThe pace picks up at bit here with the second mid fruit pattern. To do this you must train yourself to have the joystick already going in the direction that you want to go, a split second before the actual turn. Certain situations can look like certain death, be brave and run full throttle around ever single corner. Failure to follow the pattern without hesitation, can throw the timing off enough to lose the pattern. The toughest part about running patterns is that fact that you must move your Pacman around following the precise pattern. Many people are even seen yawning during the first few levels. Once you memorize the patterns, you'll be able to relax and play just like a pro. If these patterns are followed with accuracy, the Pacman will safely outwit the monsters and get a huge majority of the dots on the maze at the same time. The Cherry partner is the first of three logical patterns. In order to go though each level faster and faster, you must form logical and repeatable patterns. Then challenge your friends to a game of Pacman. Once you're read this web page, take a few days to practice up on your newly honed skills. Serious players will start to understand the personality of each of the monster and use this to their advantage. You've got to eat them for points, however you want to stay far away as long as possible. Every Pacman attic has a love-hate relationship with the monsters. Sooner or later at this point, it's a good thing that fruits are worth more points because the monsters start getting so fast that you almost can't even see them turning blue, and even later they do not even reverse at all. It is fairly easy to eat all the monsters during the limited time of the Energizer phase, however the more mazes you clear, the shorter the Energizer phase is. Once you eat a monster it's eyes are the only thing left until they return to the monster bull pin, and the monster regenerates back, comes out of the monster bull pin, and is on the move again though the maze. The monsters will only stay blue for a limited time, or until you eat them all. At this point you can eat the monsters for points effectively doubling the points from 200 to 1600 per monster you eat. Once you eat an energizer, all the monsters in the maze turn blue and run away from you. The first fruit, the cherry, gives a small bonus of 100 points, progressing to higher levels like the Key level you can receive as high as 5000 point per fruit eaten. You can gather a possible 14,600 points for each level, and if you gobble up a few fruits you add to the level. Big points come when you eat 1 of the 4 Big flashing dots called Energizers worth 50 points located in each corner of the maze. Simply score as many points as you can eating the small dots all around the maze. Any closer and it will retreat to the bottom left corner.Playing Pacman is easy to learn and hard to master (like all classic games). An apprehensive pursuer, Clyde will chase until it is within eight spaces of Pac-Man. With this in mind, you can manipulate Pinky into heading down a non-threatening path.Ĭlyde: The orange ghost move based on its proximity to Pac-Man. Moving upward causes Pinky to target four spaces ahead but also four spaces to Pac-Man's left. With careful planning, you can exploit Pinky's anticipation. Pinky: The pink ghost is a strategizer, chasing to a position four spaces ahead of Pac-Man. Essentially, the closer Blinky gets to the player, the closer Inky will approach. Inky opts for a space in front of Pac-Man that is also twice the distance between Pac-Man and Blinky. Inky: The blue ghost moves the most erratically, basing its location on both Pac-Man's and Blinky's movements. But watch out - Blinky's speed and focus increase when you're down to your last 20 and 10 dots. Blinky: The simplest enemy to understand, the red ghost targets Pac-Man in chase mode unrelentingly until it switches to scatter mode and returns to its corner.
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